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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Containers > API/Runtime/Core/Containers/FString
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include | #include "Containers/UnrealString.h" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp |
static bool ToBlob
&40;
const FString & Source,
uint8 &42; DestBuffer,
const uint32 DestSize
&41;
Remarks
Converts a string into a buffer true if the conversion happened, false otherwise
Parameters
| Name | Description |
|---|---|
| DestBuffer | the buffer to fill with the string data |
| DestSize | the size of the buffer in bytes (must be at least string len / 3) |