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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Containers > API/Runtime/Core/Containers/FString
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include | #include "Containers/UnrealString.h" |
template<typename FmtType, typename... Types>
FString & Appendf
&40;
const FmtType & Fmt,
Types... Args
&41;
Remarks
Just like Printf, but appends the formatted text to the existing FString instead. a reference to the modified string, so that it can be chained