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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Algo::HeapSortBy
(
RangeType&& Range, |
Performs heap sort on the elements. Assumes < operator is defined for the projected element type. | Algo/HeapSort.h | |
void Algo::HeapSortBy
(
RangeType&& Range, |
Performs heap sort on the elements. | Algo/HeapSort.h |
Algo::HeapSortBy(RangeType &&, ProjectionType)
Description
Performs heap sort on the elements. Assumes < operator is defined for the projected element type.
| Name | Algo::HeapSortBy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Algo/HeapSort.h |
| Include Path | #include "Algo/HeapSort.h" |
namespace Algo
{
template<typename RangeType, typename ProjectionType>
void Algo::HeapSortBy
(
RangeType && Range,
ProjectionType Projection
)
}
Parameters
| Name | Remarks |
|---|---|
| Range | The range to sort. |
| Projection | The projection to sort by when applied to the element. |
Algo::HeapSortBy(RangeType &&, ProjectionType, PredicateType)
Description
Performs heap sort on the elements.
| Name | Algo::HeapSortBy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Algo/HeapSort.h |
| Include Path | #include "Algo/HeapSort.h" |
namespace Algo
{
template<typename RangeType, typename ProjectionType, typename PredicateType>
void Algo::HeapSortBy
(
RangeType && Range,
ProjectionType Projection,
PredicateType Predicate
)
}
Parameters
| Name | Remarks |
|---|---|
| Range | The range to sort. |
| Projection | The projection to sort by when applied to the element. |
| Predicate | A binary predicate object, applied to the projection, used to specify if one element should precede another. |