| FAnimationEvaluationCache |
FAnimationEvaluationCache provides a cache mechanism connecting skeletal mesh component and its animation evaluator to avoid multiplying FAnimationEvaluator instances when they all refer to the same skeletal mesh component. |
| FAnimationEvaluationTask |
FAnimationEvaluationTask allows post-evaluation functions to be added to an evaluator, so that data not cached in FAnimationEvaluationContext can be handled by external mechanisms. |
| FAnimationEvaluator |
FAnimationEvaluator allows evaluating the animation of a skeletal mesh without having to tick it directly. |
| FComponentEvaluationGraphBinding |
UTransformableComponentHandle |
| FConstraintAndActiveChannel |
#if WITH_EDITOR namespace MovieSceneClipboard { template<> inline FName GetKeyTypeName() { static FName Name("Bool"); return Name; } } #endif |
| FConstraintCycleChecker |
FConstraintCycleChecker |
| FConstraintDependencyScope |
FConstraintDependencyScope provides a way to build constraint dependencies when the constraint is not valid when added to the subsystem but after (when resolving sequencer or control rig bindings). |
| FConstraintNode |
A structure that uniquely identifies a constraint within the evaluation graph |
| FConstraintsEvaluationGraph |
A graph like structure to efficiently represent constraints' evaluation hierarchy using their tick dependencies. |
| FConstraintsInteractionCache |
FConstraintsInteractionCache is designed to minimize the number of requests made to the ConstraintManager and thus improve performance. |
| FConstraintTickFunction |
FConstraintTickFunction Represents the interface of constraint as a tick function. |
| FDependencyBuilder |
FDependencyBuilder |
| FHandleDependencyChecker |
FHandleDependencyChecker provides a way to check (direct + constraints + tick) dependencies between two UTransformableHandle HasDependency will return true if InHandle depends on InParentToCheck. |
| FMovieSceneConstraintChannel |
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| FTransformConstraintUtils |
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