Navigation
API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/UTransformableHandle
- UTransformableHandle::GetFullLabel()
- UTransformableControlHandle::GetFullLabel()
- UTransformableComponentHandle::GetFullLabel()
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/TransformableHandle.h |
| Include | #include "TransformableHandle.h" |
virtual FString GetFullLabel&40;&41; const
Remarks
A dynamically sizeable string. When dealing with UTF-8 literals, the following advice is recommended:
- Do not use the u8"..." prefix (gives the wrong array type until C++20).
- Use UTF8TEXT("...") for array literals (type is const UTF8CHAR[n]).
- Use UTF8TEXTVIEW("...") for string view literals (type is FUtf8StringView).
- Use or escape sequences rather than to specify Unicode code points.
See Also
https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/StringHandling/FString/