Navigation
API > API/Runtime > API/Runtime/Constraints
Inheritance Hierarchy
- UObject
- UTickableConstraint
- UTickableTransformConstraint
- UTickableLookAtConstraint
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/TransformConstraint.h |
| Include | #include "TransformConstraint.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UTickableLookAtConstraint : public UTickableTransformConstraint
Remarks
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | Axis | Defines the aiming axis. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| UTickableLookAtConstraint |
Overridden from UTickableTransformConstraint
| Type | Name | Description | |
|---|---|---|---|
| void | Computes the initial axis that is needed to keep the child's orientation unchanged when creating the constraint. | ||
| bool | If that constraint needs to be handled by the compensation system. |
Overridden from UTickableConstraint
| Type | Name | Description | |
|---|---|---|---|
| FConstraintTickFunction::ConstraintFunction | GetFunction () |
Returns the look at constraint function that the tick function will evaluate. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |