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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/UConstraintsScriptingLibrary
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsScripting.h |
| Include | #include "ConstraintsScripting.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsScripting.cpp |
UFUNCTION (BlueprintCallable,
Category="Editor Scripting | Sequencer Tools | Control Rig | Constraints")
static UTransformableHandle * CreateTransformableHandle
(
UWorld * InWorld,
UObject * InObject,
const FName & InAttachmentName
)
Remarks
Create the transformable handle that deals with getting and setting transforms on this object returns the handle for this scene component
Parameters
| Name | Description |
|---|---|
| InWorld, the | world you are in |
| InObject | World to create the constraint |
| InAttachmentName | Optional name of the attachment to get the transform. Not that this can represent a scene component's socket name or a control rig control for example. |