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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/UConstraintsScriptingLibrary
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsScripting.h |
| Include | #include "ConstraintsScripting.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsScripting.cpp |
UFUNCTION (BlueprintCallable,
Category="Editor Scripting | Sequencer Tools | Control Rig | Constraints")
static UTransformableComponentHandle * CreateTransformableComponentHandle
(
UWorld * InWorld,
USceneComponent * InSceneComponent,
const FName & InSocketName
)
Remarks
Create the transformable handle that deals with getting and setting transforms on this scene component returns the handle for this scene component
Parameters
| Name | Description |
|---|---|
| InWorld, the | world you are in |
| InSceneComponent | World to create the constraint |
| InSocketName | Optional name of the socket to get the transform |