FConstraintAndActiveChannel

[if](API\Plugins\NetcodeUnitTest\if) WITH_EDITOR namespace MovieSceneClipboard { template<> inline [FName](API\Runtime\Core\UObject\FName)[GetKeyTypeName()](API\Editor\MovieSceneTools\MovieSceneClipboard__GetKeyTypeN-_4) { static [FName](API\Runtime\Core\UObject\FName) Name("Bool"); return Name; } } #endif