Navigation
API > API/Runtime > API/Runtime/Constraints
Inheritance Hierarchy
- AActor
- AConstraintsActor
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsActor.h |
| Include | #include "ConstraintsActor.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI)
class AConstraintsActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UConstraintsManager > | ConstraintsManager |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AConstraintsActor
(
const FObjectInitializer& ObjectInitializer |
Sets default values for this actor's properties. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
||
| void | BeginPlay () |
Called when the game starts or when spawned. | |
| void | Destroyed () |
||
| void | PostEditUndo () |
||
| void | |||
| void | Tick
(
float DeltaTime |
Called every frame. |