Navigation
API > API/Runtime > API/Runtime/Constraints
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AConstraintsActor
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsActor.h |
| Include | #include "ConstraintsActor.h" |
Syntax
class AConstraintsActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UConstraintsManager > | ConstraintsManager |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AConstraintsActor
(
const FObjectInitializer& ObjectInitializer |
Sets default values for this actor's properties. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Called when the game starts or when spawned. | |
| void | Destroyed () |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending | |
| void | Called after all the components in the Components array are registered, called both in editor and during gameplay. | ||
| void | Tick
(
float DeltaTime |
Called every frame. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostEditUndo () |
Called after applying a transaction to the object. |