Navigation
API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/AConstraintsActor
- AActor::PostRegisterAllComponents()
- AConstraintsActor::PostRegisterAllComponents()
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsActor.h |
| Include | #include "ConstraintsActor.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsActor.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.