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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/AConstraintsActor
- AActor::Destroyed()
- AConstraintsActor::Destroyed()
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsActor.h |
| Include | #include "ConstraintsActor.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsActor.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending