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API > API/Runtime > API/Runtime/Constraints
| Name | AConstraintsActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsActor.h |
| Include Path | #include "ConstraintsActor.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI)
class AConstraintsActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AConstraintsActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AConstraintsActor
(
const FObjectInitializer& ObjectInitializer |
Sets default values for this actor's properties. | ConstraintsActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~AConstraintsActor() |
ConstraintsActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstraintsManager | TObjectPtr< UConstraintsManager > | ConstraintsActor.h |
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Destroyed() |
ConstraintsActor.h | ||
virtual void PostRegisterAllComponents() |
ConstraintsActor.h | ||
virtual void Tick
(
float DeltaTime |
Called every frame. | ConstraintsActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
ConstraintsActor.h | ||
virtual void PostEditUndo() |
ConstraintsActor.h |
Protected
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Called when the game starts or when spawned. | ConstraintsActor.h |