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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/UClothingSimulationInteractor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Sync
(
IClothingSimulationInterface* Simulation, |
Sync the interactor with the clothing simulation to use any changes made on the next simulate. | ClothingSimulationInteractor.h | |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void Sync
(
IClothingSimulation* Simulation, |
ClothingSimulationInteractor.h |
Sync(IClothingSimulationInterface , const IClothingSimulationContext )
Description
Sync the interactor with the clothing simulation to use any changes made on the next simulate. This will be called at a time that is guaranteed to never overlap with the running simulation. The simulation will have to be written in a way to pick up these changes on the next update. Any inherited class must call this function to also Sync the ClothingInteractors.
| Name | Sync |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInteractor.h |
| Include Path | #include "ClothingSimulationInteractor.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Private/ClothingSimulationInteractor.cpp |
virtual void Sync
(
IClothingSimulationInterface * Simulation,
const IClothingSimulationContext * Context
)
Sync(IClothingSimulation , IClothingSimulationContext )
| Name | Sync |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInteractor.h |
| Include Path | #include "ClothingSimulationInteractor.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Private/ClothingSimulationInteractor.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void Sync
(
IClothingSimulation * Simulation,
IClothingSimulationContext * Context
)