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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/UClothingAssetBase
References
| Module | ClothingSystemRuntimeInterface |
| Header | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetBase.h |
| Include | #include "ClothingAssetBase.h" |
virtual void UpdateAllLODBiasMappings
(
USkeletalMesh * SkeletalMesh
)
Remarks
Update all extra LOD deformer mappings. This should be called whenever the raytracing LOD bias is changed.