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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/IClothingSimulation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillContext
(
USkeletalMeshComponent* InComponent, |
Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation | ClothingSimulationInterface.h | |
void FillContext
(
USkeletalMeshComponent* InComponent, |
Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation | ClothingSimulationInterface.h |
FillContext(USkeletalMeshComponent , float, IClothingSimulationContext )
Description
Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation
| Name | FillContext |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
| Include Path | #include "ClothingSimulationInterface.h" |
void FillContext
(
USkeletalMeshComponent * InComponent,
float InDeltaTime,
IClothingSimulationContext * InOutContext
)
Parameters
| Name | Remarks |
|---|---|
| InComponent | The component to fill the context for |
| InOutContext | The context to fill |
FillContext(USkeletalMeshComponent , float, IClothingSimulationContext , bool)
Description
Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation
| Name | FillContext |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
| Include Path | #include "ClothingSimulationInterface.h" |
void FillContext
(
USkeletalMeshComponent * InComponent,
float InDeltaTime,
IClothingSimulationContext * InOutContext,
bool bIsInitialization
)
Parameters
| Name | Remarks |
|---|---|
| InComponent | The component to fill the context for |
| InOutContext | The context to fill |
| bIsInitialization | Whether this fill is occurring as part of the actor creation stage |