Navigation
API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/IClothingSimulation > API/Runtime/ClothingSystemRuntimeInterface/IClothingSimulation/FillContext
- IClothingSimulation::FillContext()
- FClothingSimulationCommon::FillContext()
References
| Module | ClothingSystemRuntimeInterface |
| Header | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
| Include | #include "ClothingSimulationInterface.h" |
void FillContext
&40;
USkeletalMeshComponent &42; InComponent,
float InDeltaTime,
IClothingSimulationContext &42; InOutContext,
bool bIsInitialization
&41;
Remarks
Fills an existing context for a single simulation step, called by the engine on the game thread prior to simulation
Parameters
| Name | Description |
|---|---|
| InComponent | The component to fill the context for |
| InOutContext | The context to fill |
| bIsInitialization | Whether this fill is occurring as part of the actor creation stage |