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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/IClothingSimulation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateActor
(
USkeletalMeshComponent* InOwnerComponent, |
Create an actor for this simulation from the data in InAsset Simulation data for this actor should be written back to SimDataIndex in GetSimulationData | ClothingSimulationInterface.h | |
virtual void CreateActor
(
USkeletalMeshComponent* InOwnerComponent, |
ClothingSimulationInterface.h |
CreateActor(USkeletalMeshComponent , const UClothingAssetBase , int32)
Description
Create an actor for this simulation from the data in InAsset Simulation data for this actor should be written back to SimDataIndex in GetSimulationData
| Name | CreateActor |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
| Include Path | #include "ClothingSimulationInterface.h" |
virtual void CreateActor
(
USkeletalMeshComponent * InOwnerComponent,
const UClothingAssetBase * InAsset,
int32 SimDataIndex
)
Parameters
| Name | Remarks |
|---|---|
| InOwnerComponent | The component requesting this actor |
| InAsset | The asset to create an actor from |
| SimDataIndex | the sim data index to use when doing the writeback in GetSimulationData |
CreateActor(USkeletalMeshComponent , UClothingAssetBase , int32)
| Name | CreateActor |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
| Include Path | #include "ClothingSimulationInterface.h" |
virtual void CreateActor
(
USkeletalMeshComponent * InOwnerComponent,
UClothingAssetBase * InAsset,
int32 SimDataIndex
)