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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface
Bone data for a vertex.
| Name | FClothVertBoneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothVertBoneData.h |
| Include Path | #include "ClothVertBoneData.h" |
Syntax
USTRUCT ()
struct FClothVertBoneData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothVertBoneData() |
ClothVertBoneData.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxTotalInfluences | const int8 | MAX_TOTAL_INFLUENCES = 12 is defined in GPUSkinPublicDefs.h, but that would require a dependency on Engine, which we can't have here. | ClothVertBoneData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndices | uint16 | Up to MAX_TOTAL_INFLUENCES bone indices that this vert is weighted to. | ClothVertBoneData.h | |
| BoneWeights | float | The weights for each entry in BoneIndices. | ClothVertBoneData.h | |
| NumInfluences | int32 | Number of influences for this vertex. | ClothVertBoneData.h |