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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface
Bone data for a vertex.
| |
|
| Name |
FClothVertBoneData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothVertBoneData.h |
| Include Path |
#include "ClothVertBoneData.h" |
Syntax
USTRUCT ()
struct FClothVertBoneData
Constructors
Constants
| Name |
Type |
Remarks |
Include Path |
| MaxTotalInfluences |
const int8 |
MAX_TOTAL_INFLUENCES = 12 is defined in GPUSkinPublicDefs.h, but that would require a dependency on Engine, which we can't have here. |
ClothVertBoneData.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoneIndices |
uint16 |
Up to MAX_TOTAL_INFLUENCES bone indices that this vert is weighted to. |
ClothVertBoneData.h |
|
| BoneWeights |
float |
The weights for each entry in BoneIndices. |
ClothVertBoneData.h |
|
| NumInfluences |
int32 |
Number of influences for this vertex. |
ClothVertBoneData.h |
|
Functions
Public