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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface
Data produced by a clothing simulation.
| Name | FClothSimulData |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSystemRuntimeTypes.h |
| Include Path | #include "ClothingSystemRuntimeTypes.h" |
Syntax
struct FClothSimulData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentRelativeTransform | FTransform | Transform relative to the component to update clothing root transform when not ticking clothing but rendering a component. | ClothingSystemRuntimeTypes.h | |
| LODIndex | int32 | Current LOD index the data is valid for. | ClothingSystemRuntimeTypes.h | |
| Normals | TArray< FVector3f, TAlignedHeapAllocator< 16 > > | Normals at the simulation mesh particles (aligned for SIMD loads) | ClothingSystemRuntimeTypes.h | |
| Positions | TArray< FVector3f, TAlignedHeapAllocator< 16 > > | Positions of the simulation mesh particles (aligned for SIMD loads) | ClothingSystemRuntimeTypes.h | |
| Transform | FTransform | Transform applied per position/normal element when loaded. | ClothingSystemRuntimeTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
ClothingSystemRuntimeTypes.h |