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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface
Data for a single connected sphere primitive. This should be configured after all spheres have been processed as they are really just indexing the existing spheres
| Name | FClothCollisionPrim_SphereConnection |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothCollisionPrim.h |
| Include Path | #include "ClothCollisionPrim.h" |
Syntax
USTRUCT ()
struct FClothCollisionPrim_SphereConnection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothCollisionPrim_SphereConnection
(
int32 SphereIndex0, |
ClothCollisionPrim.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OneSidedPlaneNormal | FVector | Zero vector means this is not a one-sided capsule. | ClothCollisionPrim.h | |
| SphereIndices | int32 | ClothCollisionPrim.h |