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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon > API/Runtime/ClothingSystemRuntimeCommon/Utils
References
| Module | ClothingSystemRuntimeCommon |
| Header | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/Utils/ClothingMeshUtils.h |
| Include | #include "Utils/ClothingMeshUtils.h" |
namespace ClothingMeshUtils
{
void ClothingMeshUtils::ComputeVertexContributions
(
TArray< FMeshToMeshVertData > & InOutSkinningData,
const FPointWeightMap *const InMaxDistances,
const bool bInSmoothTransition,
const bool bInUseMultipleInfluences
)
}
Remarks
Computes how much each vertex contributes to the final mesh. The final mesh is a blend between the cloth and the skinned mesh.