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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon > API/Runtime/ClothingSystemRuntimeCommon/FClothingSimulationCommon
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillContext
(
USkeletalMeshComponent* InComponent, |
Fills in the base data for a clothing simulation | ClothingSimulation.h | |
virtual void FillContext
(
USkeletalMeshComponent* InComponent, |
Fills in the base data for a clothing simulation | ClothingSimulation.h |
FillContext(USkeletalMeshComponent , float, IClothingSimulationContext )
Description
Fills in the base data for a clothing simulation
| Name | FillContext |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingSimulation.h |
| Include Path | #include "ClothingSimulation.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingSimulation.cpp |
virtual void FillContext
(
USkeletalMeshComponent * InComponent,
float InDeltaTime,
IClothingSimulationContext * InOutContext
)
FillContext(USkeletalMeshComponent , float, IClothingSimulationContext , bool)
Description
Fills in the base data for a clothing simulation
| Name | FillContext |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingSimulation.h |
| Include Path | #include "ClothingSimulation.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingSimulation.cpp |
virtual void FillContext
(
USkeletalMeshComponent * InComponent,
float InDeltaTime,
IClothingSimulationContext * InOutContext,
bool bIsInitialization
)