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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon
Helper struct to hold binding information on a clothing asset, used to enumerate all of the bindings on a skeletal mesh with `GetAllMeshClothingAssetBindings()_ below.
| Name | FClothingAssetMeshBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include Path | #include "ClothingAsset.h" |
Syntax
struct FClothingAssetMeshBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | UClothingAssetBase * | ClothingAsset.h | ||
| AssetInternalLodIndex | int32 | ClothingAsset.h | ||
| LODIndex | int32 | ClothingAsset.h | ||
| SectionIndex | int32 | ClothingAsset.h |