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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon
Common Cloth LOD representation for all clothing assets.
| Name | FClothLODDataCommon |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothLODData.h |
| Include Path | #include "ClothLODData.h" |
Syntax
USTRUCT ()
struct FClothLODDataCommon
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ClothLODData.h | |||
FClothLODDataCommon
(
const FClothLODDataCommon& |
ClothLODData.h | ||
| ClothLODData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FClothLODDataCommon() |
ClothLODData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSmoothTransition | bool | Whether to enable smooth transition from skinned mesh to clothed mesh. | ClothLODData.h | |
| bUseMultipleInfluences | bool | Whether to use multiple triangles to interpolate from simulated cloth mesh to render mesh. | ClothLODData.h | |
| PhysicalMeshData | FClothPhysicalMeshData | Raw phys mesh data. | ClothLODData.h |
|
| PointWeightMaps | TArray< FPointWeightMap > | Parameter masks defining the physics mesh masked data. | ClothLODData.h |
|
| SkinningKernelRadius | float | Radius of the weighting kernel used to interpolate from simulated cloth mesh to render mesh. | ClothLODData.h | |
| TransitionDownSkinData | TArray< FMeshToMeshVertData > | Skinning data for transitioning from a lower detail LOD to this one. | ClothLODData.h | |
| TransitionUpSkinData | TArray< FMeshToMeshVertData > | Skinning data for transitioning from a higher detail LOD to this one. | ClothLODData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetParameterMasksForTarget
(
const uint8 InTarget, |
Get all available parameter masks for the specified target. | ClothLODData.h | |
void PushWeightsToMesh() |
Copy ParameterMasks_ to corresponding targets in ClothPhysicalMeshData_. |
ClothLODData.h | |
bool Serialize
(
FArchive& Ar |
Custom serialize for transition. | ClothLODData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothLODDataCommon & operator=
(
const FClothLODDataCommon& |
ClothLODData.h | ||
| ClothLODData.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionData_DEPRECATED | FClothCollisionData | ClothLODData.h |
|
|
| ParameterMasks_DEPRECATED | TArray< FClothParameterMask_Legacy > | ClothLODData.h |
|