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FVector |
AngularDrag |
Drag applied to angular particle movement, higher values should limit material bending (per-axis) |
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FVector |
AngularInertiaScale |
Scale for angular particle inertia, how much movement should translate to angular motion (per-axis) |
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float |
AnimDriveDamperStiffness |
Default damper stiffness for anim drive if an anim drive is in use. |
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float |
AnimDriveSpringStiffness |
Default spring stiffness for anim drive if an anim drive is in use. |
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FClothConstraintSetup_Legacy |
BendConstraintConfig |
Constraint data for bend constraints. |
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bool |
bUseGravityOverride |
Use gravity override value vs gravity scale. |
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FVector |
CentrifugalInertiaScale |
Scale for centrifugal particle inertia, how much movement should translate to angular motion (per-axis) |
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float |
CollisionThickness |
'Thickness' of the simulated cloth, used to adjust collisions |
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FVector |
Damping |
Damping of particle motion per-axis. |
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float |
Friction |
Friction of the surface when colliding. |
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FVector |
GravityOverride |
Direct gravity override value. |
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float |
GravityScale |
Scale of gravity effect on particles. |
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FClothConstraintSetup_Legacy |
HorizontalConstraintConfig |
Constraint data for horizontal constraints. |
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FVector |
LinearDrag |
Drag applied to linear particle movement per-axis. |
 |
FVector |
LinearInertiaScale |
Scale for linear particle inertia, how much movement should translate to linear motion (per-axis) |
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float |
SelfCollisionCullScale |
|
 |
float |
SelfCollisionRadius |
Size of self collision spheres centered on each vert. |
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float |
SelfCollisionStiffness |
Stiffness of the spring force that will resolve self collisions. |
 |
FClothConstraintSetup_Legacy |
ShearConstraintConfig |
Constraint data for shear constraints. |
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float |
SolverFrequency |
Frequency of the position solver, lower values will lead to stretchier, bouncier cloth. |
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float |
StiffnessFrequency |
Frequency for stiffness calculations, lower values will degrade stiffness of constraints. |
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float |
TetherLimit |
Scale for the limit of particle tethers (how far they can separate) |
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float |
TetherStiffness |
Scale for stiffness of particle tethers between each other. |
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FClothConstraintSetup_Legacy |
VerticalConstraintConfig |
Constraint data for vertical constraints. |
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float |
WindDragCoefficient |
Drag coefficient for wind calculations, higher values mean wind has more lateral effect on cloth. |
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float |
WindLiftCoefficient |
Lift coefficient for wind calculations, higher values make cloth rise easier in wind. |
 |
EClothingWindMethod_Legacy |
WindMethod |
How wind should be processed, Accurate uses drag and lift to make the cloth react differently, legacy applies similar forces to all clothing without drag and lift (similar to APEX) |