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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon
Deprecated, legacy definition kept for backward compatibility only. Inherit new config class from UClothConfigCommon instead. Redirected from the now defunct ClothingSystemRuntime module.
| Name | FClothConfig_Legacy |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothConfig_Legacy.h |
| Include Path | #include "ClothConfig_Legacy.h" |
Syntax
USTRUCT ()
struct FClothConfig_Legacy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothConfig_Legacy() |
ClothConfig_Legacy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularDrag | FVector | Drag applied to angular particle movement, higher values should limit material bending (per-axis) | ClothConfig_Legacy.h | |
| AngularInertiaScale | FVector | Scale for angular particle inertia, how much movement should translate to angular motion (per-axis) | ClothConfig_Legacy.h | |
| AnimDriveDamperStiffness | float | Default damper stiffness for anim drive if an anim drive is in use. | ClothConfig_Legacy.h | |
| AnimDriveSpringStiffness | float | Default spring stiffness for anim drive if an anim drive is in use. | ClothConfig_Legacy.h | |
| BendConstraintConfig | FClothConstraintSetup_Legacy | Constraint data for bend constraints. | ClothConfig_Legacy.h | |
| bUseGravityOverride | bool | Use gravity override value vs gravity scale. | ClothConfig_Legacy.h | |
| CentrifugalInertiaScale | FVector | Scale for centrifugal particle inertia, how much movement should translate to angular motion (per-axis) | ClothConfig_Legacy.h | |
| CollisionThickness | float | 'Thickness' of the simulated cloth, used to adjust collisions | ClothConfig_Legacy.h | |
| Damping | FVector | Damping of particle motion per-axis. | ClothConfig_Legacy.h | |
| Friction | float | Friction of the surface when colliding. | ClothConfig_Legacy.h | |
| GravityOverride | FVector | Direct gravity override value. | ClothConfig_Legacy.h | |
| GravityScale | float | Scale of gravity effect on particles. | ClothConfig_Legacy.h | |
| HorizontalConstraintConfig | FClothConstraintSetup_Legacy | Constraint data for horizontal constraints. | ClothConfig_Legacy.h | |
| LinearDrag | FVector | Drag applied to linear particle movement per-axis. | ClothConfig_Legacy.h | |
| LinearInertiaScale | FVector | Scale for linear particle inertia, how much movement should translate to linear motion (per-axis) | ClothConfig_Legacy.h | |
| SelfCollisionCullScale | float | ClothConfig_Legacy.h | ||
| SelfCollisionRadius | float | Size of self collision spheres centered on each vert. | ClothConfig_Legacy.h | |
| SelfCollisionStiffness | float | Stiffness of the spring force that will resolve self collisions. | ClothConfig_Legacy.h | |
| ShearConstraintConfig | FClothConstraintSetup_Legacy | Constraint data for shear constraints. | ClothConfig_Legacy.h | |
| SolverFrequency | float | Frequency of the position solver, lower values will lead to stretchier, bouncier cloth. | ClothConfig_Legacy.h | |
| StiffnessFrequency | float | Frequency for stiffness calculations, lower values will degrade stiffness of constraints. | ClothConfig_Legacy.h | |
| TetherLimit | float | Scale for the limit of particle tethers (how far they can separate) | ClothConfig_Legacy.h | |
| TetherStiffness | float | Scale for stiffness of particle tethers between each other. | ClothConfig_Legacy.h | |
| VerticalConstraintConfig | FClothConstraintSetup_Legacy | Constraint data for vertical constraints. | ClothConfig_Legacy.h | |
| WindDragCoefficient | float | Drag coefficient for wind calculations, higher values mean wind has more lateral effect on cloth. | ClothConfig_Legacy.h | |
| WindLiftCoefficient | float | Lift coefficient for wind calculations, higher values make cloth rise easier in wind. | ClothConfig_Legacy.h | |
| WindMethod | EClothingWindMethod_Legacy | How wind should be processed, Accurate uses drag and lift to make the cloth react differently, legacy applies similar forces to all clothing without drag and lift (similar to APEX) | ClothConfig_Legacy.h |