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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClothingAssetUtils::UnbindFromSkeletalMesh
(
const UClothingAssetBase& Asset, |
Unbind this clothing asset from the provided skeletal mesh, will remove all LODs. | ClothingAsset.h | |
void ClothingAssetUtils::UnbindFromSkeletalMesh
(
const UClothingAssetBase& Asset, |
Unbind this clothing asset from the provided skeletal mesh. | ClothingAsset.h |
ClothingAssetUtils::UnbindFromSkeletalMesh(const UClothingAssetBase &, USkeletalMesh &)
Description
Unbind this clothing asset from the provided skeletal mesh, will remove all LODs.
| Name | ClothingAssetUtils::UnbindFromSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include Path | #include "ClothingAsset.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
namespace ClothingAssetUtils
{
void ClothingAssetUtils::UnbindFromSkeletalMesh
(
const UClothingAssetBase & Asset,
USkeletalMesh & SkeletalMesh
)
}
Parameters
| Name | Remarks |
|---|---|
| Asset | The clothing data to unbind. |
| SkeletalMesh | skeletal mesh to remove from. |
ClothingAssetUtils::UnbindFromSkeletalMesh(const UClothingAssetBase &, USkeletalMesh &, const int32)
Description
Unbind this clothing asset from the provided skeletal mesh.
| Name | ClothingAssetUtils::UnbindFromSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include Path | #include "ClothingAsset.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
namespace ClothingAssetUtils
{
void ClothingAssetUtils::UnbindFromSkeletalMesh
(
const UClothingAssetBase & Asset,
USkeletalMesh & SkeletalMesh,
const int32 MeshLodIndex
)
}
Parameters
| Name | Remarks |
|---|---|
| Asset | The clothing data to unbind. |
| SkeletalMesh | The Skeletal mesh to remove from. |
| MeshLodIndex | Mesh LOD to remove this asset from (could still be bound to other LODs). |