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API > API/Runtime > API/Runtime/CinematicCamera > API/Runtime/CinematicCamera/UCineCameraComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UCameraComponent::Serialize()
- UCineCameraComponent::Serialize()
- UDisplayClusterICVFXCameraComponent::Serialize()
References
Module | CinematicCamera |
Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraComponent.h |
Include | #include "CineCameraComponent.h" |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.