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API > API/Runtime > API/Runtime/CinematicCamera
Inheritance Hierarchy
- ACameraActor
- ACineCameraActor
- AAvaCineCameraActor
- AVCamBaseActor
- AVCamBaseActorWithPreset
References
| Module | CinematicCamera |
| Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
| Include | #include "CineCameraActor.h" |
Syntax
UCLASS (ClassGroup=Common, HideCategories=(Input, Rendering, AutoPlayerActivation),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), Blueprintable, MinimalAPI)
class ACineCameraActor : public ACameraActor
Remarks
A CineCameraActor is a CameraActor specialized to work like a cinematic camera.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bResetInterplation | Set to true to skip any interpolations on the next update. Resets to false automatically. | |
| FCameraLookatTrackingSettings | LookatTrackingSettings |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ACineCameraActor
(
const FObjectInitializer& ObjectInitializer |
Ctor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UCineCameraComponent * | Returns the CineCameraComponent of this CineCamera | ||
| FVector | |||
| void | |||
| void | |||
| bool | |||
| bool | |||
| void | Tick
(
float DeltaTime |