Navigation
API > API/Runtime > API/Runtime/CinematicCamera
Inheritance Hierarchy
- AActor
- ACameraRig_Crane
References
| Module | CinematicCamera |
| Header | /Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Crane.h |
| Include | #include "CameraRig_Crane.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class ACameraRig_Crane : public AActor
Remarks
A simple rig for simulating crane-like camera movements.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bLockMountPitch | Lock the mount pitch so that an attached camera is locked and pitched in the direction of the crane arm | |
| bool | bLockMountYaw | Lock the mount yaw so that an attached camera is locked and oriented in the direction of the crane arm | |
| float | CraneArmLength | Controls the length of the crane arm. | |
| float | CranePitch | Controls the pitch of the crane arm. | |
| float | CraneYaw | Controls the yaw of the crane arm. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ACameraRig_Crane
(
const FObjectInitializer& ObjectInitialier |
Ctor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| USceneComponent * | |||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | PostEditUndo () |
||
| bool | |||
| void | Tick
(
float DeltaTime |