Navigation
API > API/Runtime > API/Runtime/CinematicCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACameraRig_Crane
References
| Module | CinematicCamera |
| Header | /Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Crane.h |
| Include | #include "CameraRig_Crane.h" |
Syntax
class ACameraRig_Crane : public AActor
Remarks
A simple rig for simulating crane-like camera movements.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bLockMountPitch | Lock the mount pitch so that an attached camera is locked and pitched in the direction of the crane arm | |
| bool | bLockMountYaw | Lock the mount yaw so that an attached camera is locked and oriented in the direction of the crane arm | |
| float | CraneArmLength | Controls the length of the crane arm. | |
| float | CranePitch | Controls the pitch of the crane arm. | |
| float | CraneYaw | Controls the yaw of the crane arm. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ACameraRig_Crane
(
const FObjectInitializer& ObjectInitialier |
Ctor |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| USceneComponent * | Returns this actor's default attachment component for attaching children to | ||
| bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | ||
| void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostEditUndo () |
Called after applying a transaction to the object. |