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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule > API/Runtime/ChaosVehiclesCore/SimModule/ISimulationModuleBase
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimulationModuleBase.h |
| Include | #include "SimModule/SimulationModuleBase.h" |
void SetParticleIndex
(
FUniqueIdx ParticleIndexIn
)
Remarks
The Particle unique index, should be valid on game and physics threads