Navigation
API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule
Inheritance Hierarchy
- ISimulationModuleBase
- TSimulationModuleTypeable
- FSuspensionBaseInterface
- FSuspensionSimModule
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include | #include "SimModule/SuspensionBaseInterface.h" |
Syntax
class FSuspensionBaseInterface :
public Chaos::ISimulationModuleBase ,
public Chaos::TSimulationModuleTypeable< FSuspensionBaseInterface >
Variables
| Type | Name | Description | |
|---|---|---|---|
| int | WheelSimTreeIndex |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| float | |||
| const FVector & | |||
| float | |||
| float | |||
| TEnumAsByte< EPhysicalSurface > | |||
| const FSuspensionTargetPoint & | |||
| const FVector & | |||
| int | |||
| void | GetWorldRaycastLocation
(
const FTransform& BodyTransform, |
||
| bool | |||
| void | SetHitDistance
(
const float NewValue |
||
| void | SetImpactNormal
(
const FVector& NewValue |
||
| void | SetSpringLength
(
float InLength, |
||
| void | SetTargetPoint
(
const FSuspensionTargetPoint& InTargetPoint |
||
| void | SetTargetPosition
(
const FVector& NewValue |
||
| void | SetWheelSimTreeIndex
(
int WheelTreeIndexIn |
Overridden from ISimulationModuleBase
| Type | Name | Description | |
|---|---|---|---|
| bool | IsBehaviourType
(
eSimModuleTypeFlags InType |
Is Module of a specific behavioral data type |