Navigation
API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimModuleTree.h |
| Include | #include "SimModule/SimModuleTree.h" |
Syntax
class FSimTreeUpdates
Remarks
Each update tree has it's own local tree hierarchy, this will be translated into the actual tree hierarchy. The root in here will always translate to the root in the main sim tree
Functions
| Type | Name | Description | |
|---|---|---|---|
| int | AddNodeBelow
(
int ParentIndex, |
||
| int | AddRoot
(
ISimulationModuleBase* NewSimModuleIn |
||
| void | ClearUpdates () |
||
| const TArray< FPendingModuleDeletions > & | |||
| const TArray< FPendingModuleAdds > & | |||
| void | RemoveNode
(
int Guid |