Navigation
API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/FSuspensionUtility > API/Runtime/ChaosVehiclesCore/FSuspensionUtility/ComputeSprungMasses
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionUtility.h |
| Include | #include "SuspensionUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/SuspensionUtility.cpp |
static bool ComputeSprungMasses
&40;
const TArray< FVector > & LocalSpringPositions,
const FVector & LocalCenterOfMass,
const float TotalMass,
TArray< float > & OutSprungMasses
&41;
Remarks
Same as above, but allows the caller to specify spring locations in a local space which is not necessarily originated at the center of mass.