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API > API/Runtime > API/Runtime/ChaosVehiclesCore
Suspension world ray/shape trace start and end positions
| Name | FSuspensionTrace |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionSystem.h |
| Include Path | #include "SuspensionSystem.h" |
Syntax
struct FSuspensionTrace
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| End | FVector | SuspensionSystem.h | ||
| Start | FVector | SuspensionSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Length() |
SuspensionSystem.h | ||
FVector TraceDir() |
SuspensionSystem.h |