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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/FSteeringUtility
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SteeringUtility.h |
| Include | #include "SteeringUtility.h" |
static void CalculateAkermannAngle
&40;
bool Flip,
float Input,
FVector2D & C2,
float R1,
float R2,
float & OutSteerAngle,
FVector2D & OutC1,
FVector2D & OutPt
&41;
Remarks
Static void CalculateAkermannAngle(float Input, float& OutSteerLeft, float& OutSteerRight , FVector2D& OutPtLeft = FVector2D(), FVector2D& OutPtRight = FVector2D()) float RestAngle; FVector2D PtRest; CalculateAkermannAngle(false, 0.0f, PtRest, RestAngle); CalculateAkermannAngle(true, Input, OutSteerLeft, OutPtLeft); CalculateAkermannAngle(false, Input, OutSteerRight, OutPtRight); OutSteerLeft -= RestAngle; OutSteerRight -= RestAngle;