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API > API/Runtime > API/Runtime/ChaosVehiclesCore
Simple Normally Aspirated Engine Output defined by a single torque curve over the rev range No turbo/ turbo lag
todo: proper default values #todo: replace hardcoded graph with curve data
| Name | FSimpleEngineConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/EngineSystem.h |
| Include Path | #include "EngineSystem.h" |
Syntax
struct FSimpleEngineConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleEngineConfig() |
EngineSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EngineBrakeEffect | float | EngineSystem.h | ||
| EngineIdleRPM | uint16 | EngineSystem.h | ||
| EngineRevDownRate | float | EngineSystem.h | ||
| EngineRevUpMOI | float | EngineSystem.h | ||
| MaxRPM | uint16 | EngineSystem.h | ||
| MaxTorque | float | EngineSystem.h | ||
| TorqueCurve | FNormalisedGraph | #todo: want something like UCurveFloat / FRuntimeFloatCurve / FTorqueCurveEditor | EngineSystem.h |