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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FSimpleAerodynamicsSim |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/AerodynamicsSystem.h |
| Include Path | #include "AerodynamicsSystem.h" |
Syntax
class FSimpleAerodynamicsSim : public TVehicleSystem< FSimpleAerodynamicsConfig >
Inheritance Hierarchy
- TVehicleSystem → FSimpleAerodynamicsSim
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleAerodynamicsSim
(
const FSimpleAerodynamicsConfig* SetupIn |
AerodynamicsSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetCombinedForces
(
float VelocityIn |
Get the drag and down forces combined in a 3D vector, drag on X-axis, down-force on Z-axis | AerodynamicsSystem.h | |
float GetDragForceFromVelocity
(
float VelocityIn |
Get the drag force generated at the given velocity | AerodynamicsSystem.h | |
float GetLiftForceFromVelocity
(
float VelocityIn |
Get the lift/down-force generated at the given velocity | AerodynamicsSystem.h | |
void SetDensityOfMedium
(
float DensityIn |
Set the density of the medium through which you are traveling Air/Water, etc | AerodynamicsSystem.h | |
void SetDownforceCoefficient
(
float InCoeffient |
AerodynamicsSystem.h | ||
void SetDragCoefficient
(
float InCoeffient |
AerodynamicsSystem.h |