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Simple Aerodynamics - calculates drag and down-force/lift-force for a given speed
todo: Add options for drafting/Slipstreaming effect #todo: Proper defaults
| Name | FSimpleAerodynamicsConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/AerodynamicsSystem.h |
| Include Path | #include "AerodynamicsSystem.h" |
Syntax
struct FSimpleAerodynamicsConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleAerodynamicsConfig() |
AerodynamicsSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AreaMetresSquared | float | FVector Offet; // local offset relative to CM. | AerodynamicsSystem.h | |
| DownforceCoefficient | float | AerodynamicsSystem.h | ||
| DragCoefficient | float | AerodynamicsSystem.h |