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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/FSimModuleTree
| Name | FSimModuleNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimModuleTree.h |
| Include Path | #include "SimModule/SimModuleTree.h" |
Syntax
struct FSimModuleNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimModuleNode() |
SimModule/SimModuleTree.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| INVALID_IDX | const int | SimModule/SimModuleTree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Children | TSet< int > | SimModule/SimModuleTree.h | ||
| Parent | int | SimModule/SimModuleTree.h | ||
| SimModule | ISimulationModuleBase * | SimModule/SimModuleTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
SimModule/SimModuleTree.h |