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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| |
|
| Name |
FModuleInputSetup |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ModuleInput.h |
| Include Path |
#include "SimModule/ModuleInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FModuleInputSetup
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SimModule/ModuleInput.h |
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SimModule/ModuleInput.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bApplyInputDecay |
bool |
During physics resimulation, apply decay for this input while it's being extrapolated |
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| InputModifierClass |
TSubclassOf< UDefaultModularVehicleInputModifier > |
|
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| Name |
FName |
|
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| Type |
EModuleInputValueType |
|
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
Functions
Public
Operators