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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FAckermannSim |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SteeringSystem.h |
| Include Path | #include "SteeringSystem.h" |
Syntax
class FAckermannSim : public TVehicleSystem< FSimpleSteeringConfig >
Inheritance Hierarchy
- TVehicleSystem → FAckermannSim
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAckermannSim
(
const FSimpleSteeringConfig* SetupIn |
SteeringSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| C1 | FVector2D | SteeringSystem.h | ||
| C2 | FVector2D | SteeringSystem.h | ||
| LeftPivot | FVector2D | SteeringSystem.h | ||
| LeftRodPt | FVector2D | SteeringSystem.h | ||
| MaxAckermanAngle | float | SteeringSystem.h | ||
| R1 | float | SteeringSystem.h | ||
| R2 | float | SteeringSystem.h | ||
| RestAngle | float | SteeringSystem.h | ||
| RightPivot | FVector2D | SteeringSystem.h | ||
| RightRodPt | FVector2D | SteeringSystem.h | ||
| SteerInputScaling | float | SteeringSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateAkermannAngle
(
float Input, |
SteeringSystem.h | ||
void GetLeftHingeLocations
(
FVector2D& OutC1, |
SteeringSystem.h | ||
float GetMaxAckermanAngle() |
SteeringSystem.h | ||
void GetRightHingeLocations
(
FVector2D& OutC1, |
SteeringSystem.h |