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API > API/Runtime > API/Runtime/ChaosSolverEngine
Settings class for the Chaos Solver
| Name | UChaosSolverSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosSolverSettings.h |
| Include Path | #include "Chaos/ChaosSolverSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Chaos Solver"), MinimalAPI)
class UChaosSolverSettings :
public UDeveloperSettings ,
public IChaosSolverActorClassProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UChaosSolverSettings
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosSolverSettings() |
Chaos/ChaosSolverSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultChaosSolverActorClass | FSoftClassPath | The class to use when auto-creating a default chaos solver actor | Chaos/ChaosSolverSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Chaos/ChaosSolverSettings.h | ||
virtual void PostReloadConfig
(
FProperty* PropertyThatWasLoaded |
Chaos/ChaosSolverSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Chaos/ChaosSolverSettings.h |
Overridden from IChaosSolverActorClassProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetSolverActorClass() |
Chaos/ChaosSolverSettings.h |