| AccumulatedImpulse |
FVector |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| AngularVelocity |
FVector |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| Component |
TObjectPtr< UPrimitiveComponent > |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| Location |
FVector |
Location of the impact |
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| Mass |
float |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| Normal |
FVector |
Normal at the impact |
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| OtherAngularVelocity |
FVector |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| OtherComponent |
TObjectPtr< UPrimitiveComponent > |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| OtherMass |
float |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| OtherVelocity |
FVector |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|
| Velocity |
FVector |
|
Chaos/ChaosNotifyHandlerInterface.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Chaos"
|