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API > API/Runtime > API/Runtime/ChaosSolverEngine
UStruct wrapper so we can store the TSet in a TMap
| Name | FChaosHandlerSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h |
| Include Path | #include "Chaos/ChaosGameplayEventDispatcher.h" |
Syntax
USTRUCT ()
struct FChaosHandlerSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLegacyComponentNotify | bool | Chaos/ChaosGameplayEventDispatcher.h | ||
| ChaosHandlers | TSet< TObjectPtr< UObject > > | These should be IChaosNotifyHandlerInterface refs, but we can't store those here | Chaos/ChaosGameplayEventDispatcher.h |