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API > API/Runtime > API/Runtime/ChaosSolverEngine
| |
|
| Name |
FChaosDebugSubstepControl |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosSolverActor.h |
| Include Path |
#include "Chaos/ChaosSolverActor.h" |
Syntax
USTRUCT ()
struct FChaosDebugSubstepControl
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FChaosDebugSubstepControl()
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|
Chaos/ChaosSolverActor.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPause |
bool |
Pause the solver at the next synchronization point. |
Chaos/ChaosSolverActor.h |
- EditAnywhere
- Category="ChaosPhysics|Debug"
|
| bStep |
bool |
Step the solver to the next synchronization point. |
Chaos/ChaosSolverActor.h |
- EditAnywhere
- Category="ChaosPhysics|Debug"
- Meta=(EditCondition="bPause")
|
| bSubstep |
bool |
Substep the solver to the next synchronization point. |
Chaos/ChaosSolverActor.h |
- EditAnywhere
- Category="ChaosPhysics|Debug"
- Meta=(EditCondition="bPause")
|
| OnPauseChanged |
FSimpleDelegate |
|
Chaos/ChaosSolverActor.h |
|
Functions
Public